ENT.Type = "anim"
ENT.Base = "status__vehiclebase"

function ENT:GetAmmo()
	return self:GetDTInt(0)
end

function ENT:SetAmmo(ammo)
	self:SetDTInt(0, ammo)
end

MAX_ROCKETS = 3

GAMEMODE:AddPickup("weapon_rocket", "Rocket", "models/weapons/w_rocket_launcher.mdl", Vector(1.5, 1.5, 1.5) * SCALE)
GAMEMODE:AddPickupToTier("weapon_rocket", "weapon_tier4")
